Sound Design For Movies and Games

Australian music technology company RODE have recently produced a series of video interviews, in which Ric Viers talks to a variety of experienced sound professionals about their work, and how they got there…

Movies In The Deep End

In this interview, Ric talks to Alan Howarth, whose credits include Star Trek, Raiders of the Lost Ark and Poltergeist. He began working in film sound in the time before programmable synthesisers, and recalls how revolutionary the idea of being able to recall a sound patch was…

Get In The Game

The area of composition for film is incredibly competitive, so Aaron Marks figured it made more sense to chip away at the games market – with considerable success. He recommends being honest when you’re starting out – don’t try to create a fictional CV for yourself, or tout yourself as an expert until you’ve actually got the credits to back it up.

The full RODE RAGE video series can be found here, and there are plenty of interesting points in there… such as the observation that the latest World of Warcraft game made more money in its first four days than James Cameron’s Avatar did in its first ten. The games industry certainly needs plenty of sonic talent these days…



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